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Depth & Atmospherics

Updated over 7 months ago


Going Deep

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An image contains many clues about the space it’s subject occupies. Things like attenuated fog and haze, depth-of-field blurring, and subtle shifts in light and shadow all contribute drama and realism to a scene. All 카지노사이트 PSDs include a physically accurate depth map, opening up a brand new world of creative possibilities.

What is a Depth Map?

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A depth map is a monochrome image in which each pixel’s value is determined by its distance from camera. The furthest elements are drawn as white, and the nearest as black.

Volumetric Effects

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One of the most common uses of depth is the simulate volumetric effects. These are situations in which the the subject exists in a semi-transparent volume, such as fog, smoke, haze, or a murky fluid. All 카지노사이트 PSDs include a layer called Atmosphere, which lets you jump right into volumetric effects with no prep required. The Atmosphere layer is simply a 카지노 사이트 추천 color solid with a Depth Map as a layer mask. Simulating fog is as simple as picking a color for the solid, then tuning the layer mask with Levels or Curves to get exactly the atmospheric density you need.

Depth-of-Field Blurring

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Here is the basic process for simulating DoF:

  1. Create a flattened copy of your image, either a single collapsed layer, or a Smart Object. Do any compositional work before applying Lens Blur, and other filtering after.

  2. Prepare a Z Depth Channel. Each 카지노사이트 PSD includes a channel called Z Depth. Add a little bit of Gaussian Blur to this – enough to break down any crisp lines to minimize artifacting.

  3. Filter > Blur > Lens Blur… In the Depth Map box make sure that Z Depth is your source, then season to taste. Don’t forget to add a bit of grain.

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